Visas Starfrost Deck Breakdown

Cards Usage Statistic

Main Deck

Artifact Lancea
Artifact Lancea
Artifact Lancea
LIGHT 5
Artifact Lancea
  • ATK:

  • 1700

  • DEF:

  • 2300


You can Set this card from your hand to your Spell & Trap Zone as a Spell. During your opponent's turn, if this Set card in the Spell & Trap Zone is destroyed and sent to your GY: Special Summon it. During your opponent's turn (Quick Effect): You can Tribute this card from your hand or face-up field; neither player can banish cards for the rest of this turn.

Droll & Lock Bird
Droll & Lock Bird
Droll & Lock Bird
WIND 1
Droll & Lock Bird
  • ATK:

  • 0

  • DEF:

  • 0


If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.

Elzette, Azamina of the White Forest
Elzette, Azamina of the White Forest
Elzette, Azamina of the White Forest
LIGHT 2
Elzette, Azamina of the White Forest
  • ATK:

  • 0

  • DEF:

  • 0


You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.

Mannadium Riumheart
Mannadium Riumheart
Mannadium Riumheart
LIGHT 4
Mannadium Riumheart
  • ATK:

  • 1500

  • DEF:

  • 2100


During the Main Phase, if this card is in your hand (Quick Effect): You can target 1 "Mannadium" monster you control or 1 monster you control with 1500 ATK/2100 DEF; destroy it, and if you do, Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Mannadium" card from your Deck to your hand, except "Mannadium Riumheart". You can only use each effect of "Mannadium Riumheart" once per turn.

Mulcharmy Fuwalos
Mulcharmy Fuwalos
Mulcharmy Fuwalos
WIND 4
Mulcharmy Fuwalos
  • ATK:

  • 100

  • DEF:

  • 600


If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.

Nibiru, the Primal Being
Nibiru, the Primal Being
Nibiru, the Primal Being
LIGHT 11
Nibiru, the Primal Being
  • ATK:

  • 3000

  • DEF:

  • 600


During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.

Scareclaw Reichheart
Scareclaw Reichheart
Scareclaw Reichheart
DARK 4
Scareclaw Reichheart
  • ATK:

  • 1500

  • DEF:

  • 2100


You can Special Summon this card (from your hand) to your Main Monster Zone, adjacent to a "Scareclaw" monster you control or in its column. You can only Special Summon "Scareclaw Reichheart" once per turn this way. If this card is Normal or Special Summoned: You can add 1 "Scareclaw" Spell/Trap from your Deck to your hand, then, if 3 or more Defense Position monsters are on the field, you can draw 1 card. You can only use this effect of "Scareclaw Reichheart" once per turn.

Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
Ash Blossom & Joyous Spring
FIRE 3
Ash Blossom & Joyous Spring
  • ATK:

  • 0

  • DEF:

  • 1800


When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.

Mannadium Meek
Mannadium Meek
Mannadium Meek
WATER 2
Mannadium Meek
  • ATK:

  • 0

  • DEF:

  • 1800


If you control "Visas Starfrost" or a monster with 1500 ATK/2100 DEF, you can Special Summon this card (from your hand). You can only Special Summon "Mannadium Meek" once per turn this way. If this card is destroyed by battle or card effect: You can Special Summon 1 "Mannadium Meek" from your Deck, then you can increase its Level by 2.

Visas Samsara
Visas Samsara
Visas Samsara
LIGHT 4
Visas Samsara
  • ATK:

  • 1500

  • DEF:

  • 2100


This card's name becomes "Visas Starfrost" while on the field or in the GY. You can target any number of your "Visas" monsters that are banished, in your GY, and/or on your field; shuffle those "Visas" monsters into the Deck, and if you do, Special Summon this card from your hand, and if you do that, it gains 400 ATK for each monster you shuffled with a different original name. You can only use this effect of "Visas Samsara" once per turn. If this card you control would be used as Synchro Material, you can treat it as a non-Tuner.

Visas Starfrost
Visas Starfrost
Visas Starfrost
LIGHT 6
Visas Starfrost
  • ATK:

  • 2100

  • DEF:

  • 1500


If this card is in your hand: You can target 1 monster you control with a different Type and Attribute than this card; destroy that monster, and if you do, Special Summon this card. You can only use this effect of "Visas Starfrost" once per turn. When this card destroys an opponent's monster by battle: You can make this card gain ATK equal to half the original ATK or DEF of that monster (whichever is higher, your choice if tied).

Called by the Grave
Called by the Grave
Called by the Grave
Spell Quick
Called by the Grave

    Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.



    Tag(s):

    Deception of the Sinful Spoils
    Deception of the Sinful Spoils
    Deception of the Sinful Spoils
    Spell Continuous
    Deception of the Sinful Spoils

      You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.

      Harpie's Feather Duster
      Harpie's Feather Duster
      Harpie's Feather Duster
      Spell Normal
      Harpie's Feather Duster

        Destroy all Spell and Trap Cards your opponent controls.



        Tag(s):

        Primitive Planet Reichphobia
        Primitive Planet Reichphobia
        Primitive Planet Reichphobia
        Spell Field
        Primitive Planet Reichphobia

          When this card is activated: You can add 1 "Scareclaw" monster or "Visas Starfrost" from your Deck to your hand. Monsters your opponent controls lose 100 ATK/DEF for each Defense Position monster on the field. If 3 or more Defense Position monsters are on the field: You can target 1 card your opponent controls; destroy it. You can only use this effect of "Primitive Planet Reichphobia" once per turn. You can only activate 1 "Primitive Planet Reichphobia" per turn.

          Reinforcement of the Army
          Reinforcement of the Army
          Reinforcement of the Army
          Spell Normal
          Reinforcement of the Army

            Add 1 Level 4 or lower Warrior monster from your Deck to your hand.

            Scareclaw Arrival
            Scareclaw Arrival
            Scareclaw Arrival
            Spell Normal
            Scareclaw Arrival

              Target 1 "Scareclaw" monster or "Visas Starfrost" in your GY; Special Summon it in Defense Position. If a "Scareclaw" Link Monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead. You can only use this effect of "Scareclaw Arrival" once per turn.

              The Hallowed Azamina
              The Hallowed Azamina
              The Hallowed Azamina
              Spell Normal
              The Hallowed Azamina

                Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.

                Triple Tactics Talent
                Triple Tactics Talent
                Triple Tactics Talent
                Spell Normal
                Triple Tactics Talent

                  If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.



                  Tag(s):

                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Triple Tactics Thrust
                  Spell Normal
                  Triple Tactics Thrust

                    If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.

                    Dimensional Barrier
                    Dimensional Barrier
                    Dimensional Barrier
                    Trap Normal
                    Dimensional Barrier

                      Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.

                      Infinite Impermanence
                      Infinite Impermanence
                      Infinite Impermanence
                      Trap Normal
                      Infinite Impermanence

                        Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.

                        Mannadium Reframing
                        Mannadium Reframing
                        Mannadium Reframing
                        Trap Counter
                        Mannadium Reframing

                          When a Spell/Trap Card, or monster effect, is activated while you control a Synchro Monster: Negate the activation, then if you have "Visas Starfrost", or a monster with 1500 ATK/2100 DEF, on your field or in your GY, you can destroy that negated card. You can banish this card from your GY, then target up to 3 "Mannadium" monsters in your GY; shuffle them into the Deck. You can only use each effect of "Mannadium Reframing" once per turn.

                          Extra Deck

                          Azamina Ilia Silvia
                          Azamina Ilia Silvia
                          Azamina Ilia Silvia
                          DARK 6
                          Azamina Ilia Silvia
                          • ATK:

                          • 1900

                          • DEF:

                          • 1500


                          1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.

                          Vicious Astraloud
                          Vicious Astraloud
                          Vicious Astraloud
                          DARK 8
                          Vicious Astraloud
                          • ATK:

                          • 3000

                          • DEF:

                          • 3000


                          "Visas Starfrost" + 1 monster with 1500 ATK/2100 DEF Must be Special Summoned (from your Extra Deck) by banishing the above cards from your field and/or GY. Cannot be destroyed by battle. If this card is Special Summoned: You can target 1 other monster on the field; destroy it, and if you do, this card gains ATK equal to half of that monster's original ATK or DEF (whichever is higher).

                          Cross-Sheep
                          Cross-Sheep
                          Cross-Sheep
                          EARTH
                          Cross-Sheep
                          • ATK:

                          • 700

                          • LINK-2

                          Link Arrow:

                          Bottom-Left

                          Bottom-Right


                          2 monsters with different names If a monster is Special Summoned to a zone this card points to: You can apply the following effects, in sequence, based on the card types of the monster(s) this card points to. ● Ritual: Draw 2 cards, then discard 2 cards. ● Fusion: Special Summon 1 Level 4 or lower monster from your GY. ● Synchro: All monsters you control gain 700 ATK. ● Xyz: All monsters your opponent controls lose 700 ATK. You can only use this effect of "Cross-Sheep" once per turn.

                          S:P Little Knight
                          S:P Little Knight
                          S:P Little Knight
                          DARK
                          S:P Little Knight
                          • ATK:

                          • 1600

                          • LINK-2

                          Link Arrow:

                          Left

                          Right


                          2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.

                          Scareclaw Light-Heart
                          Scareclaw Light-Heart
                          Scareclaw Light-Heart
                          DARK
                          Scareclaw Light-Heart
                          • ATK:

                          • 500

                          • LINK-1

                          Link Arrow:

                          Left


                          1 "Scareclaw" monster or 1 "Visas Starfrost" For this card's Link Summon, you can only use monsters in your Main Monster Zone as material. If this card is Link Summoned in the Extra Monster Zone: You can add 1 "Primitive Planet Reichphobia" from your Deck to your hand. If you control "Visas Starfrost": You can Special Summon this card from your GY. You can only use this effect of "Scareclaw Light-Heart" once per Duel.

                          Accel Synchro Stardust Dragon
                          Accel Synchro Stardust Dragon
                          Accel Synchro Stardust Dragon
                          WIND 8
                          Accel Synchro Stardust Dragon
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can Special Summon 1 Level 2 or lower Tuner from your GY. During the Main Phase (Quick Effect): You can Tribute this card; Special Summon 1 "Stardust Dragon" from your Extra Deck (this is treated as a Synchro Summon), then, immediately after this effect resolves, Synchro Summon 1 Synchro Monster using monsters you control as material. This turn, the monsters Synchro Summoned by this effect are unaffected by your opponent's activated effects. You can only use each effect of "Accel Synchro Stardust Dragon" once per turn.

                          Bystial Dis Pater
                          Bystial Dis Pater
                          Bystial Dis Pater
                          DARK 10
                          Bystial Dis Pater
                          • ATK:

                          • 3500

                          • DEF:

                          • 3500


                          1 Tuner + 1+ non-Tuner Dragon monsters You can target 1 banished LIGHT or DARK monster; Special Summon it to your field. When your opponent activates a monster effect (Quick Effect): You can target 1 banished card; shuffle it into the Deck, then if you shuffled it into your Deck, destroy that monster, or if you shuffled it into your opponent's Deck, negate that activated effect. You can only use each effect of "Bystial Dis Pater" once per turn.

                          Chaos Angel
                          Chaos Angel
                          Chaos Angel
                          DARK 10
                          Chaos Angel
                          • ATK:

                          • 3500

                          • DEF:

                          • 2800


                          1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.

                          Mannadium Trisukta
                          Mannadium Trisukta
                          Mannadium Trisukta
                          LIGHT 6
                          Mannadium Trisukta
                          • ATK:

                          • 2300

                          • DEF:

                          • 1200


                          1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Level 2 Tuner in your GY; Special Summon it, but negate its effects. You can target any number of Tuners you control; change their Levels to 2, also you cannot Special Summon from the Extra Deck for the rest of this turn, except Synchro Monsters. You can only use each effect of "Mannadium Trisukta" once per turn.

                          Rciela, Sinister Soul of the White Forest
                          Rciela, Sinister Soul of the White Forest
                          Rciela, Sinister Soul of the White Forest
                          LIGHT 6
                          Rciela, Sinister Soul of the White Forest
                          • ATK:

                          • 2000

                          • DEF:

                          • 1600


                          1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.

                          Main: 56 Extra: 15

                          1 cardAstellar of the White Forest 1 cardAstellar of the White Forest
                          Astellar of the White Forest
                          LIGHT 2
                          Astellar of the White Forest
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 LIGHT Spellcaster Tuner from your Deck. If a Spell/Trap(s) is sent to your GY to activate a monster's effect, while this card is in your GY (except during the Damage Step): You can Special Summon this card. You can only use each effect of "Astellar of the White Forest" once per turn.


                          1 cardDiabellstar the Black Witch
                          1 cardDiabellstar the Black Witch
                          Diabellstar the Black Witch
                          DARK 7
                          Diabellstar the Black Witch
                          • ATK:

                          • 2500

                          • DEF:

                          • 2000


                          You can Special Summon this card (from your hand) by sending 1 card from your hand or field to the GY. You can only Special Summon "Diabellstar the Black Witch" once per turn this way. You can only use each of the following effects of "Diabellstar the Black Witch" once per turn. If this card is Normal or Special Summoned: You can Set 1 "Sinful Spoils" Spell/Trap directly from your Deck. During your opponent's turn, if this card is sent from its owner's hand or field to the GY: You can send 1 card from your hand or field to the GY, and if you do, Special Summon this card.


                          2 cardDroll & Lock Bird 2 cardDroll & Lock Bird
                          Droll & Lock Bird
                          WIND 1
                          Droll & Lock Bird
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          If a card(s) is added from the Main Deck to your opponent's hand, except during the Draw Phase (Quick Effect): You can send this card from your hand to the GY; for the rest of this turn, cards cannot be added from either player's Main Deck to the hand.


                          3 cardElzette of the White Forest 3 cardElzette of the White Forest
                          Elzette of the White Forest
                          LIGHT 2
                          Elzette of the White Forest
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can send 1 Spell/Trap from your hand or field to the GY; Special Summon this card from your hand, then add 1 "White Forest" monster from your Deck to your hand, except "Elzette of the White Forest". During your opponent's turn, if a LIGHT Spellcaster Tuner is Special Summoned to your field, while this card is in your GY (except during the Damage Step): You can add this card to your hand. You can only use each effect of "Elzette of the White Forest" once per turn.


                          1 cardElzette, Azamina of the White Forest 1 cardElzette, Azamina of the White Forest
                          Elzette, Azamina of the White Forest
                          LIGHT 2
                          Elzette, Azamina of the White Forest
                          • ATK:

                          • 0

                          • DEF:

                          • 0


                          You can reveal this card in your hand; Special Summon 1 "White Forest" or "Azamina" monster from your hand. During your Main Phase: You can Fusion Summon 1 "Azamina" Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY as Synchro Material: You can add 1 "Sinful Spoils" card from your Deck to your hand. You can only use each effect of "Elzette, Azamina of the White Forest" once per turn.


                          3 cardMulcharmy Fuwalos 3 cardMulcharmy Fuwalos
                          Mulcharmy Fuwalos
                          WIND 4
                          Mulcharmy Fuwalos
                          • ATK:

                          • 100

                          • DEF:

                          • 600


                          If you control no cards (Quick Effect): You can discard this card; apply these effects this turn. ● Each time your opponent Special Summons a monster(s) from the Deck and/or Extra Deck, immediately draw 1 card. ● Once, during this End Phase, if the number of cards in your hand is more than the number of cards your opponent controls +6, you must randomly shuffle cards from your hand into the Deck so the number in your hand equals the number your opponent controls +6. You can only activate 1 other "Mulcharmy" monster effect, the turn you activate this effect.


                          2 cardNibiru, the Primal Being 2 cardNibiru, the Primal Being
                          Nibiru, the Primal Being
                          LIGHT 11
                          Nibiru, the Primal Being
                          • ATK:

                          • 3000

                          • DEF:

                          • 600


                          During the Main Phase, if your opponent Normal or Special Summoned 5 or more monsters this turn (Quick Effect): You can Tribute as many face-up monsters on the field as possible, and if you do, Special Summon this card from your hand, then Special Summon 1 "Primal Being Token" (Rock/LIGHT/Level 11/ATK ?/DEF ?) to your opponent's field. (This Token's ATK/DEF become the combined original ATK/DEF of the Tributed monsters.) You can only use this effect of "Nibiru, the Primal Being" once per turn.


                          1 cardToy Soldier 1 cardToy Soldier
                          Toy Soldier
                          LIGHT 4
                          Toy Soldier
                          • ATK:

                          • 1500

                          • DEF:

                          • 1000


                          You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Soldier" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. If this card is Normal or Special Summoned: You can add 1 "Toy Box" from your Deck to your hand, or, if you control "Toy Box", you can add 1 Level 4 LIGHT monster instead.


                          1 cardToy Tank 1 cardToy Tank
                          Toy Tank
                          LIGHT 4
                          Toy Tank
                          • ATK:

                          • 1000

                          • DEF:

                          • 2100


                          You can Set this card from your hand to your Spell & Trap Zone as a Spell. You can only use each of the following effects of "Toy Tank" once per turn. If this Set card in the Spell & Trap Zone is sent to the GY: You can Special Summon this card. You can Tribute this monster; Special Summon 1 Level 6 or lower monster from your hand, or, if you control "Toy Box", you can Special Summon 1 Level 6 or lower monster from your GY instead, except "Toy Tank".


                          3 cardAsh Blossom & Joyous Spring 3 cardAsh Blossom & Joyous Spring
                          Ash Blossom & Joyous Spring
                          FIRE 3
                          Ash Blossom & Joyous Spring
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that effect. ● Add a card from the Deck to the hand. ● Special Summon from the Deck. ● Send a card from the Deck to the GY. You can only use this effect of "Ash Blossom & Joyous Spring" once per turn.


                          2 cardGhost Belle & Haunted Mansion 2 cardGhost Belle & Haunted Mansion
                          Ghost Belle & Haunted Mansion
                          EARTH 3
                          Ghost Belle & Haunted Mansion
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a card or effect is activated that includes any of these effects (Quick Effect): You can discard this card; negate that activation. ● Add a card(s) from the GY to the hand, Deck, and/or Extra Deck. ● Special Summon a Monster Card(s) from the GY. ● Banish a card(s) from the GY. You can only use this effect of "Ghost Belle & Haunted Mansion" once per turn.


                          2 cardGhost Ogre & Snow Rabbit 2 cardGhost Ogre & Snow Rabbit
                          Ghost Ogre & Snow Rabbit
                          LIGHT 3
                          Ghost Ogre & Snow Rabbit
                          • ATK:

                          • 0

                          • DEF:

                          • 1800


                          When a monster on the field activates its effect, or when a Spell/Trap that is already face-up on the field activates its effect (Quick Effect): You can send this card from your hand or field to the GY; destroy that card on the field. You can only use this effect of "Ghost Ogre & Snow Rabbit" once per turn.


                          1 cardRucia of the White Forest 1 cardRucia of the White Forest
                          Rucia of the White Forest
                          LIGHT 4
                          Rucia of the White Forest
                          • ATK:

                          • 800

                          • DEF:

                          • 1500


                          If you control a "White Forest" monster: You can Special Summon this card from your hand. You can send 1 Spell/Trap from your hand or field to the GY; draw 1 card. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Rucia of the White Forest" once per turn.


                          2 cardSilvy of the White Forest 2 cardSilvy of the White Forest
                          Silvy of the White Forest
                          LIGHT 4
                          Silvy of the White Forest
                          • ATK:

                          • 1500

                          • DEF:

                          • 200


                          If this card is Normal or Special Summoned: You can add 1 "White Forest" Spell/Trap from your Deck to your hand. If this card is in your GY (Quick Effect): You can target 1 "White Forest" Synchro Monster you control or in your GY; return it to the Extra Deck, and if you do, Special Summon this card, but negate its effects. You can only use each effect of "Silvy of the White Forest" once per turn.


                          1 cardCalled by the Grave
                          1 cardCalled by the Grave
                          Called by the Grave
                          Spell Quick
                          Called by the Grave

                            Target 1 monster in your opponent's GY; banish it, and if you do, until the end of the next turn, its effects are negated, as well as the activated effects and effects on the field of monsters with the same original name.




                            Tag(s):

                            2 cardCosmic Cyclone 2 cardCosmic Cyclone
                            Cosmic Cyclone
                            Spell Quick
                            Cosmic Cyclone

                              Pay 1000 LP, then target 1 Spell/Trap on the field; banish it.


                              1 cardCrossout Designator
                              1 cardCrossout Designator
                              Crossout Designator
                              Spell Quick
                              Crossout Designator

                                Declare 1 card name; banish 1 of that declared card from your Main Deck, and if you do, negate its effects, as well as the activated effects and effects on the field of cards with the same original name, until the end of this turn. You can only activate 1 "Crossout Designator" per turn.




                                Tag(s):

                                1 cardDeception of the Sinful Spoils 1 cardDeception of the Sinful Spoils
                                Deception of the Sinful Spoils
                                Spell Continuous
                                Deception of the Sinful Spoils

                                  You can Tribute 1 monster from your hand or field; add 1 "Azamina" card from your Deck to your hand. If a monster(s) is sent to your opponent's GY, and you control an "Azamina" monster (except during the Damage Step): You can make your opponent lose 1500 LP, and if you do, gain 1500 LP. During the End Phase, if this card is in the GY because it was sent there from the Spell & Trap Zone this turn while face-up: You can Set it. You can only use each effect of "Deception of the Sinful Spoils" once per turn.


                                  1 cardForbidden Droplet 1 cardForbidden Droplet
                                  Forbidden Droplet
                                  Spell Quick
                                  Forbidden Droplet

                                    Send any number of other cards from your hand and/or field to the GY; choose that many Effect Monsters your opponent controls, and until the end of this turn, their ATK is halved, also their effects are negated. In response to this card's activation, your opponent cannot activate cards, or the effects of cards, with the same original type (Monster/Spell/Trap) as the cards sent to the GY to activate this card. You can only activate 1 "Forbidden Droplet" per turn.




                                    Tag(s):

                                    1 cardHarpie's Feather Duster
                                    1 cardHarpie's Feather Duster
                                    Harpie's Feather Duster
                                    Spell Normal
                                    Harpie's Feather Duster

                                      Destroy all Spell and Trap Cards your opponent controls.




                                      Tag(s):

                                      1 cardScourge of the White Forest 1 cardScourge of the White Forest
                                      Scourge of the White Forest
                                      Spell Quick
                                      Scourge of the White Forest

                                        Tribute 1 Synchro Monster, then target 1 face-up card on the field; negate its effects (until the end of this turn), then if you Tributed a "White Forest" Synchro Monster to activate this effect, you can Special Summon 1 Illusion monster from your GY. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Scourge of the White Forest" once per turn.


                                        1 cardSinful Spoils of Subversion - Snake-Eye 1 cardSinful Spoils of Subversion - Snake-Eye
                                        Sinful Spoils of Subversion - Snake-Eye
                                        Spell Normal
                                        Sinful Spoils of Subversion - Snake-Eye

                                          Target 1 face-up monster on the field; place it face-up in its owner's Spell & Trap Zone as a Continuous Spell. You can only activate 1 "Sinful Spoils of Subversion - Snake-Eye" per turn.


                                          1 cardSinful Spoils of the White Forest 1 cardSinful Spoils of the White Forest
                                          Sinful Spoils of the White Forest
                                          Spell Quick
                                          Sinful Spoils of the White Forest

                                            If you control a Fiend, Illusion, or Spellcaster monster: Activate 1 of these effects; ● Special Summon 1 Fiend, Illusion, or Spellcaster monster from your hand. ● Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters from your hand or field. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Sinful Spoils of the White Forest" once per turn.


                                            1 cardTales of the White Forest 1 cardTales of the White Forest
                                            Tales of the White Forest
                                            Spell Normal
                                            Tales of the White Forest

                                              If you control an Illusion or Spellcaster monster: Add 1 "White Forest" monster from your Deck to your hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Tales of the White Forest" once per turn.


                                              1 cardThe Hallowed Azamina 1 cardThe Hallowed Azamina
                                              The Hallowed Azamina
                                              Spell Normal
                                              The Hallowed Azamina

                                                Reveal 1 "Azamina" Fusion Monster in your Extra Deck, and for every 4 Levels it has (round down), send 1 "Sinful Spoils" card from your hand and/or field to the GY (if face-down, reveal it), then Special Summon that revealed monster. (This is treated as a Fusion Summon.) If this card is in the GY: You can target 1 "Azamina" monster you control or in your GY; shuffle it into the Deck, and if you do, add this card to your hand. You can only use this effect of "The Hallowed Azamina" once per turn.


                                                3 cardToy Box 3 cardToy Box
                                                Toy Box
                                                Spell Continuous
                                                Toy Box

                                                  Once per turn, when an opponent's monster declares an attack: You can send 1 face-down card you control to the GY; destroy that opponent's monster. Once per turn: You can activate 1 of these effects; ● From your hand, Deck, face-up Monster Zone, and/or GY, choose up to 2 monsters with "Toy" in their original names that can Set themselves from the hand as a Spell, and Set them in your Spell & Trap Zone as Spells. ● Destroy up to 2 cards in your Spell & Trap Zone.


                                                  1 cardTriple Tactics Talent
                                                  1 cardTriple Tactics Talent
                                                  Triple Tactics Talent
                                                  Spell Normal
                                                  Triple Tactics Talent

                                                    If your opponent has activated a monster effect during your Main Phase this turn: Activate 1 of these effects; ● Draw 2 cards. ● Take control of 1 monster your opponent controls until the End Phase. ● Look at your opponent's hand, and choose 1 card from it to shuffle into the Deck. You can only activate 1 "Triple Tactics Talent" per turn.




                                                    Tag(s):

                                                    3 cardTriple Tactics Thrust 3 cardTriple Tactics Thrust
                                                    Triple Tactics Thrust
                                                    Spell Normal
                                                    Triple Tactics Thrust

                                                      If your opponent has activated a monster effect during this turn: Set 1 Normal Spell/Trap directly from your Deck, except "Triple Tactics Thrust", or if your opponent controls a monster, you can add it to your hand instead. That Set card cannot be activated this turn. You can only activate 1 "Triple Tactics Thrust" per turn.


                                                      1 cardUltimate Slayer 1 cardUltimate Slayer
                                                      Ultimate Slayer
                                                      Spell Normal
                                                      Ultimate Slayer

                                                        Your opponent cannot activate monster effects in response to this card's activation. Send 1 monster from your Extra Deck to the GY, then target 1 monster your opponent controls with the same card type (Fusion, Synchro, Xyz, Pendulum, or Link); shuffle it into the Deck.


                                                        3 cardWANTED: Seeker of Sinful Spoils
                                                        3 cardWANTED: Seeker of Sinful Spoils
                                                        WANTED: Seeker of Sinful Spoils
                                                        Spell Quick
                                                        WANTED: Seeker of Sinful Spoils

                                                          Add 1 "Diabellstar" monster from your Deck or GY to your hand. During your Main Phase: You can banish this card from your GY, then target 1 of your "Sinful Spoils" Spells/Traps that is banished or in your GY, except "WANTED: Seeker of Sinful Spoils"; place it on the bottom of the Deck, then draw 1 card. You can only use each effect of "WANTED: Seeker of Sinful Spoils" once per turn.


                                                          1 cardAzamina Aphes 1 cardAzamina Aphes
                                                          Azamina Aphes
                                                          Trap Normal
                                                          Azamina Aphes

                                                            (This card is always treated as a "White Forest" card.) Target cards on the field, up to the number of Fusion and Synchro Monsters in your field and GY that are Fiend, Illusion, or Spellcaster; return them to the hand. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Azamina Aphes" once per turn.


                                                            1 cardDimensional Barrier 1 cardDimensional Barrier
                                                            Dimensional Barrier
                                                            Trap Normal
                                                            Dimensional Barrier

                                                              Declare 1 monster card type (Ritual, Fusion, Synchro, Xyz, or Pendulum); for the rest of this turn, neither player can Special Summon monsters of the declared type, also negate the effects of all monsters of that type while they are on the field. You can only activate 1 "Dimensional Barrier" per turn.


                                                              1 cardEvenly Matched 1 cardEvenly Matched
                                                              Evenly Matched
                                                              Trap Normal
                                                              Evenly Matched

                                                                At the end of the Battle Phase, if your opponent controls more cards than you do: You can make your opponent banish cards from their field face-down so they control the same number of cards as you do. If you control no cards, you can activate this card from your hand.


                                                                3 cardInfinite Impermanence 3 cardInfinite Impermanence
                                                                Infinite Impermanence
                                                                Trap Normal
                                                                Infinite Impermanence

                                                                  Target 1 face-up monster your opponent controls; negate its effects (until the end of this turn), then, if this card was Set before activation and is on the field at resolution, for the rest of this turn all other Spell/Trap effects in this column are negated. If you control no cards, you can activate this card from your hand.


                                                                  1 cardThe Black Goat Laughs 1 cardThe Black Goat Laughs
                                                                  The Black Goat Laughs
                                                                  Trap Normal
                                                                  The Black Goat Laughs

                                                                    Declare 1 Monster Card name; this turn, neither player can Special Summon monsters with that original name, except from the GY. You can banish this card from the GY, then declare 1 Monster Card name; this turn, neither player can activate the effects of monsters on the field with that original name. You can only use 1 "The Black Goat Laughs" effect per turn, and only once that turn.


                                                                    1 cardWoes of the White Forest 1 cardWoes of the White Forest
                                                                    Woes of the White Forest
                                                                    Trap Normal
                                                                    Woes of the White Forest

                                                                      Special Summon 1 "White Forest" monster from your hand or Deck, then immediately after this effect resolves, you can Synchro Summon 1 "White Forest" Synchro Monster. If this card is sent to the GY to activate a monster effect: You can Set this card. You can only use each effect of "Woes of the White Forest" once per turn.


                                                                      1 cardAlbion the Branded Dragon 1 cardAlbion the Branded Dragon
                                                                      Albion the Branded Dragon
                                                                      DARK 8
                                                                      Albion the Branded Dragon
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      "Fallen of Albaz" + 1 LIGHT monster If this card is Fusion Summoned: You can Fusion Summon 1 Level 8 or lower Fusion Monster from your Extra Deck, except "Albion the Branded Dragon", by banishing Fusion Materials mentioned on it from your hand, field, and/or GY. During the End Phase, if this card is in the GY because it was sent there this turn: You can add to your hand or Set 1 "Branded" Spell/Trap directly from your Deck. You can only use each effect of "Albion the Branded Dragon" once per turn.


                                                                      1 cardAzamina Ilia Silvia 1 cardAzamina Ilia Silvia
                                                                      Azamina Ilia Silvia
                                                                      DARK 6
                                                                      Azamina Ilia Silvia
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 1500


                                                                      1 Illusion monster + 1 LIGHT Spellcaster monster Any battle damage your "Azamina" monsters, except "Azamina Ilia Silvia", inflicts to your opponent is doubled. You can only use each of the following effects of "Azamina Ilia Silvia" once per turn. When your opponent activates a card or effect (Quick Effect): You can Tribute this card; negate that effect. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Trap from your Deck to your hand.


                                                                      1 cardAzamina Mu Rcielago 1 cardAzamina Mu Rcielago
                                                                      Azamina Mu Rcielago
                                                                      DARK 6
                                                                      Azamina Mu Rcielago
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 2400


                                                                      1 Illusion monster + 1 LIGHT Spellcaster monster Monsters your opponent controls lose 500 ATK/DEF for each "Azamina" monster you control. You can only use each of the following effects of "Azamina Mu Rcielago" once per turn. If this card is Fusion Summoned: You can add 1 "Azamina" or "Sinful Spoils" card from your Deck to your hand. If this card is destroyed by battle or card effect: You can add 1 "Sinful Spoils" Spell from your Deck to your hand.


                                                                      1 cardGuardian Chimera 1 cardGuardian Chimera
                                                                      Guardian Chimera
                                                                      DARK 9
                                                                      Guardian Chimera
                                                                      • ATK:

                                                                      • 3300

                                                                      • DEF:

                                                                      • 3300


                                                                      3 monsters with different names Must first be Fusion Summoned using only Fusion Materials from your hand and field, with at least 1 monster from each. If this card is Fusion Summoned by a Spell Card or effect: You can draw cards equal to the number of cards used as material from the hand, and if you do, destroy cards your opponent controls equal to the number of cards used as material from the field. You can only use this effect of "Guardian Chimera" once per turn. While "Polymerization" is in your GY, your opponent cannot target this card with card effects.


                                                                      1 cardMagistus Chorozo 1 cardMagistus Chorozo
                                                                      Magistus Chorozo
                                                                      DARK 4
                                                                      Magistus Chorozo
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 2800


                                                                      1 Fusion, Synchro, Xyz, or Link Monster + 1 Spellcaster monster Must first be either Fusion Summoned, or Special Summoned (from your Extra Deck) by sending the correct Fusion Material Monster Cards you control to the GY. Once per turn, when a monster declares an attack: You can target it; negate the attack, and if you do, this card gains ATK equal to that monster's ATK (until the end of this turn), then you can return that monster to the hand.


                                                                      1 cardRed-Eyes Dark Dragoon
                                                                      1 cardRed-Eyes Dark Dragoon
                                                                      Red-Eyes Dark Dragoon
                                                                      DARK 8
                                                                      Red-Eyes Dark Dragoon
                                                                      • ATK:

                                                                      • 3000

                                                                      • DEF:

                                                                      • 2500


                                                                      "Dark Magician" + "Red-Eyes Black Dragon" or 1 Dragon Effect Monster Cannot be destroyed by card effects. Neither player can target this card with card effects. During your Main Phase: You can destroy 1 monster your opponent controls, and if you do, inflict damage to your opponent equal to that monster's original ATK. You can use this effect a number of times per turn up to the number of Normal Monsters used as Fusion Material for this card. Once per turn, when a card or effect is activated (Quick Effect): You can discard 1 card; negate the activation, and if you do, destroy that card, and if you do that, this card gains 1000 ATK.


                                                                      1 cardSaint Azamina 1 cardSaint Azamina
                                                                      Saint Azamina
                                                                      DARK 10
                                                                      Saint Azamina
                                                                      • ATK:

                                                                      • 0

                                                                      • DEF:

                                                                      • 4000


                                                                      2 Level 6 or higher monsters (1 Fusion + 1 Synchro) Your opponent cannot target cards in their field, GY, or banishment, or this card on the field, with card effects. Your opponent takes any battle damage you would have taken. If this card was Fusion Summoned this turn (Quick Effect): You can Special Summon 1 Level 9 or lower "Azamina" monster from your Deck or Extra Deck. You can only use this effect of "Saint Azamina" once per turn.


                                                                      1 cardS:P Little Knight
                                                                      1 cardS:P Little Knight
                                                                      S:P Little Knight
                                                                      DARK
                                                                      S:P Little Knight
                                                                      • ATK:

                                                                      • 1600

                                                                      • LINK-2

                                                                      Link Arrow:

                                                                      Left

                                                                      Right


                                                                      2 Effect Monsters If this card is Link Summoned using a Fusion, Synchro, Xyz, or Link Monster as material: You can target 1 card on the field or in either GY; banish it, also your monsters cannot attack directly this turn. When your opponent activates a card or effect (Quick Effect): You can target 2 face-up monsters on the field, including a monster you control; banish both until the End Phase. You can only use each effect of "S:P Little Knight" once per turn.


                                                                      1 cardChaos Angel 1 cardChaos Angel
                                                                      Chaos Angel
                                                                      DARK 10
                                                                      Chaos Angel
                                                                      • ATK:

                                                                      • 3500

                                                                      • DEF:

                                                                      • 2800


                                                                      1 Tuner + 1+ non-Tuner LIGHT or DARK monsters For this card's Synchro Summon, you can treat 1 LIGHT or DARK monster you control as a Tuner. If this card is Special Summoned: You can target 1 card on the field; banish it. This card gains these effects based on the original Attributes of materials used for its Synchro Summon. ● LIGHT: Synchro Monsters you control are unaffected by monster effects activated by your opponent. ● DARK: Monsters you control cannot be destroyed by battle.


                                                                      1 cardDiabell, Queen of the White Forest 1 cardDiabell, Queen of the White Forest
                                                                      Diabell, Queen of the White Forest
                                                                      LIGHT 8
                                                                      Diabell, Queen of the White Forest
                                                                      • ATK:

                                                                      • 2500

                                                                      • DEF:

                                                                      • 2000


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned using a Tuner Synchro Monster: You can target 1 Spell/Trap in your GY; add it to your hand. When your opponent activates a card or effect (Quick Effect): You can send 1 Spell/Trap from your hand or field to the GY; Special Summon 1 Level 7 or lower Tuner Synchro Monster from your Extra Deck, GY, or banishment. You can only use each effect of "Diabell, Queen of the White Forest" once per turn.


                                                                      1 cardMuddy Mudragon 1 cardMuddy Mudragon
                                                                      Muddy Mudragon
                                                                      DARK 6
                                                                      Muddy Mudragon
                                                                      • ATK:

                                                                      • 500

                                                                      • DEF:

                                                                      • 2200


                                                                      1 Tuner + 1+ non-Tuner monsters This card can be used as a substitute for any 1 Fusion Material whose name is specifically listed on the Fusion Monster Card, but the other Fusion Material(s) must be correct. During your Main Phase, if you control this Synchro Summoned card: You can Fusion Summon 1 Fusion Monster from your Extra Deck, using monsters you control as Fusion Material, including this card. You can only use this effect of "Muddy Mudragon" once per turn.


                                                                      1 cardRciela, Sinister Soul of the White Forest 1 cardRciela, Sinister Soul of the White Forest
                                                                      Rciela, Sinister Soul of the White Forest
                                                                      LIGHT 6
                                                                      Rciela, Sinister Soul of the White Forest
                                                                      • ATK:

                                                                      • 2000

                                                                      • DEF:

                                                                      • 1600


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can send 1 Spell/Trap from your hand or field to the GY; add 1 "White Forest" card or 1 LIGHT Spellcaster monster from your Deck to your hand. You can only use this effect of "Rciela, Sinister Soul of the White Forest" once per turn. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also they cannot be destroyed by your opponent's card effects.


                                                                      1 cardSilvera, Wolf Tamer of the White Forest 1 cardSilvera, Wolf Tamer of the White Forest
                                                                      Silvera, Wolf Tamer of the White Forest
                                                                      LIGHT 6
                                                                      Silvera, Wolf Tamer of the White Forest
                                                                      • ATK:

                                                                      • 1900

                                                                      • DEF:

                                                                      • 2400


                                                                      1 Tuner + 1+ non-Tuner monsters If this card is Special Summoned: You can change all face-up monsters your opponent controls to face-down Defense Position. Illusion and Spellcaster Synchro Monsters you control gain 500 ATK, also if they attack a Defense Position monster, inflict double piercing battle damage to your opponent.


                                                                      1 cardZapper Shrimp 1 cardZapper Shrimp
                                                                      Zapper Shrimp
                                                                      LIGHT 2
                                                                      Zapper Shrimp
                                                                      • ATK:

                                                                      • 1000

                                                                      • DEF:

                                                                      • 1200


                                                                      1 Tuner + 1 non-Tuner monster If this card is Special Summoned: You can send 1 other card from your hand or field to the GY, then target 1 Spell/Trap your opponent controls; destroy it. You can only use this effect of "Zapper Shrimp" once per turn. Once per Chain, during your opponent's Main Phase, you can (Quick Effect): Immediately after this effect resolves, Synchro Summon using this card you control.


                                                                      1 cardSuper Starslayer TY-PHON - Sky Crisis 1 cardSuper Starslayer TY-PHON - Sky Crisis
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      DARK
                                                                      Super Starslayer TY-PHON - Sky Crisis
                                                                      • ATK:

                                                                      • 2900

                                                                      • DEF:

                                                                      • 2900


                                                                      2 Level 12 monsters During the turn, or turn after, your opponent Special Summoned 2 or more monsters from the Extra Deck, you can also Xyz Summon this card by using 1 monster you control with the highest ATK (your choice, if tied). (Transfer its materials to this card.) If you do, you cannot Normal or Special Summon monsters for the rest of this turn. While this Xyz Summoned monster is on the field, neither player can activate the effects of monsters with 3000 or more ATK. Once per turn: You can detach 1 material from this card; return 1 monster from the field to the hand.



                                                                      VISAS STARFROST Decks in OCG








                                                                      https://ygovietnam.com/
                                                                      Top